What’s more, the graphics and camera work have been slightly improved. Improvements also included our level and scaling of goods in stores. Dialogues of NPC parts and cutscenes were also improved, in which the protagonist/protagonist or the characters he was talking to were often not visible. The remainingĬhanges in this category mainly concern bugs with the display of armor elements of certain character classes in different locations and the appearance of some mounts. In addition, the QR code linking the player’s account to the console has been fixed. In the case of the UI, the fixes are related to the assignment of keys or buttons on the controllers, as well as the display of various items related to items or rewards on the screen. Quests and dungeonsĬhanges in quests mainly affected enemies who didn’t appear – but they should – due to numerous bugs, as well as “broken” items and blocking of some quests in the journal, despite the fact that we managed to complete them earlier. Additional effects were also improved, which often did not work during combat or were interrupted by certain player movements. Gameplay tweaks apply to both champion abilities and how certain items work. The developers have divided all the changes made into five categories. The main assumption of the “patch” was to improve the reception of the game by improving various elements and increasing the smoothness of the game. The developers kept their word, and you can find the full list of changes here. In addition, the developers informed the community that some time after the end of the broadcast, Diablo 4 will go update 1.0.4. In addition, the developers announced a surprise for Diablo Immortal players, which turned out to be a completely new character class – Blood Knight. The most euphoria was caused by the announcement of the start of the first season and the disclosure of all its details. Yesterday, on a special broadcast, Blizzard announced a lot of news that awaits fans of the Diablo series.
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